Growing Pains: One Bud at a Time is a 2D-platform game that illustrates the struggles of people labeled as an "Orchid" in psychology terminology by allowing the player to explore and go on a journey as an actual orchid. The term relates to the concept of the fragility of an orchid. The player explores different sceneries with a variety of challenges that compliment the theme of the level as the player collects waterdrops to help grow a new bud. Balanced with challenging gameplay, whimsical aesthetics, and somber music, this game provides an engaging experience that aims to leave the player feeling just as accomplished for earning a new bud each level as the orchid itself!
The goals for this game were to expand my knowledge in the Unity program and create an engaging 2D platform that subtly represents the response to positive environments versus difficult situations for a person labeled as an "Orchid" through art, gameplay challenges, and music.
To play Growing Pains: One Bud at a Time visit: https://ashli512.itch.io/growing-pains-one-bud-at-a-time
Link to full documentation of all 5 levels: https://utexas.box.com/s/fmjpskb2tdve9cjjnfh7yuddgw9wr6m2
Credits:
Art by Ashli Black
Base code by Michael Baker
Music by bensound.com/ "November" and "OfEliasDream"
SFX by freesound.org/bradwesson
Fonts by dafonts.com/graphicxell and woodcutter
Video Game Play of Growing Pains: One Bud at a Time

Level 1 Design Brief (Page 12):
Level Layout Part 10
For Full Documentation visit:
https://utexas.box.com/s/fmjpskb2tdve9cjjnfh7yuddgw9wr6m2